![]() ![]() ![]() With XVM you can easily change the standard lamp that appears with the Sixth Sense skill with an icon of your choosing. Sixth Sense “lamps” Examples of player “Sixth Sense” icons Highly customizable with the aid of HTML elements and a variety of macros, you can personalize the log to suit your tastes. ![]() Now, thanks to XVM, it’s available to everyone. Players began asking for this capability almost as soon as World of Tanks was released. The real-time Damage Log is likely one of the most requested features in the mod. Vehicle Markers (sometimes called OverTargetMarkers) in XVM are easily customized:Ī wide variety of configurations, HTML support and CSS in text fields, an extensive choice of style and stat macros – all of these features allow you to create highly informative and personalized vehicle markers just the way you want them.ĭamage Log (HitLog) A sample configuration of the Damage Log. Below are just a few: Vehicle Markers (OverTargetMarkers) Vehicle Markers in XVM can be easily configured and personalized XVM is a completely free modification with open source code under the GNU GPL v3 license.įrom inception, XVM has actively evolved through meticulous daily development, continuously introducing new features and capabilities. There are over 3 700 000 players using the mod worldwide, with new installations every minute. Last edited by wildmanne39 April 24th, 2020 at 01:00 AM.XVM: eXtended Visualization Mod is a battle interface modification for the popular MMO, World of Tanks. Warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT " connection established.", source: qrc:/ui/ (1) MessageAttachmentSet destroyed with unconsumed attachments: 0/1 ContextResult::kTransientFailure: Failed to send GpuChannelMsg_CreateCommandBuffer. ContextResult::kSurfaceFailure: Failed to create surface. eglCreateWindowSurface failed with error EGL_BAD_ALLOC EGL Driver message (Critical) eglCreateWindowSurface: Bad allocation. reset(615): Could not create additional swap chains or offscreen surfaces, HRESULT: 0x80070057 Info: DXVK: Read 0 valid state cache entries Info: vertexAttributeInstanceRateZeroDivisor : 1 Info: vertexAttributeInstanceRateDivisor : 1 Info: shaderStorageImageWriteWithoutFormat : 1 Info: shaderStorageImageReadWithoutFormat : 0 Info: shaderStorageImageExtendedFormats : 1 Info: VK_KHR_sampler_mirror_clamp_to_edge Info: VK_EXT_shader_demote_to_helper_invocation Info: Device name: : Intel(R) HD Graphics 620 (KBL GT2) ![]() Info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_1 Info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_1 Info: Intel(R) HD Graphics 620 (KBL GT2): Initial process has started with pid 30509 Wargaming game center keeps running and did not crash this whole time but WOT game crashes.Ĭode: Running /home/aseem/.PlayOnLinux/wine/linux-amd64/5.1-staging/bin/wine /home/aseem/Games/wargaming-game-center/drive_c/Program Files (x86)//GameCenter/wgc.exe Now, after a fresh install of Ubuntu 20.04 LTS I tried to install the game again using Lutris the same way I did in 18.04 LTS but this time in Lutris wargaming game center is opening and the game is downloaded successfully but when I click the play button it shows the WOT screen (the first screen where WOT logo is visible) for few seconds and then closes. 18.04 LTS after installing AMD graphics card from AMD website the Ubuntu failed to boot after which I reinstalled ubuntu and then installed WOT games using the above method again but it didn't work. What I actually did at that time was to just download Lutris and then installed the preferred world of tanks client to run the game. Also, I would like to tell you that earlier while using ubuntu 18.04 LTS the game worked perfectly fine when run using Lutris. I tried running the game using the above method but it didn't work. I find that I can get an hour or two play before it goes wrong for the first time and after that it goes wrong every other battle or so.good luck. If you are very unlucky you can get hang 2 and hang 4 for the same battle. Sometimes the background is blank, but sometimes (mostly I think if you saw the battle to the end) you can see the garage in the background with the results screen overlaid, but the game is hung. After "Exiting battle" finishes, returning to garage (or whatever it is called) hangs. Very rarely you just get the progress indicator circling for ever.Ĥ) Returning to garage. WG really need to work on their networking. You usually realise this when you notice some of your tanks are dead and you haven't even entered the battle yet.ģ)Exiting battle. Very rarely you just get a medium size black rectangle.Ģ) Battle loading screen. The game keeps hanging, and always at the same few points:ġ) Starting WGC. Make sure you have all 32 bit libraries as well as 64 installed, even for 64 bit systems. As Mirecc21 points out, DXVk solves all graphics issues. ![]()
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